﻿using System.Reflection;
using System;
using UnityEngine;
namespace GX
{
    public interface IUIManager:IService,IEventDispatcher
    {
        void Open(string uiName);
        void Close(string uiName);
        bool IsOpen(string uiName);
        bool IsActive(string uiName);
        int count { get; }
        Event Args { get; }
        Assembly assembly { get; set; }

    }
}
